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Save the rhino project - environment and rhino sculpt

A project done by Irina Kovalova, Martin Holeysovsky and me for a university IP project for the Save the Rhino organisation (www.savetherhino.org).

My task was:
- the modelling and texturing of the environment together with Martin (except trees and bushes as they are from Xfrog software)
- first layout of the environment, first animatic
- first shader set up
- ground, rocks and small grass modelling and textures
- organic rhino high polygon sculpt and low polygon asset for animation, high to low poly texture baking

The trees and bushes are from Xfrog software Africa Pack. My models were done mainly in Maya, the rhino in Zbrush. Texturing for the ground was done in Substance designer.

Save the rhino project